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Jan 10Liked by Robert Babaev

Good to see you spreading more Lancer community knowledge! I think this covers most all of the pitfalls players can make early on when building.

I think one other LL0 pitfall I’ve seen is taking the EVA system and another flight/propulsion system. For example, if you take Rapid Boost Jump Jets, you don’t need to take the EVA system to avoid issues in zero-g! Any flight system will do the job; EVA’s primary benefit is that it only costs 1 SP to make all that underwater and space navigation easier.

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Honestly I've seen mixed reactions as to whether the RBJJ covers the benefits of the EVA module. Some say it's fine in Zero G and Underwater, some say you still need the EVA module to avoid being Slowed.

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Jan 11·edited Jan 11Liked by Robert Babaev

I could understand that, given that the book's definition of "propulsion or flight system" under the "Gravity" section is a bit vague. I suppose I just typically rule that RBJJ counts since it's listed under "GMS Flight Systems" and it's a little more player-friendly. If you've seen other interpretations, I suppose my advice instead becomes "ask your GM before taking *both* EVA Module and RBJJ."

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